The mechanics of the flashlight has been changed - it is now hung on a belt, and a supply of batteries is required for operation. It was more logical to borrow one from The Call of Pripyat. The downside is that the inventory remains the same as in "Shadow of Chernobyl". The passage will turn into torment, and the Tagged One will fall from fatigue at every step, and short dashes in order to dodge bullets will end in long shortness of breath. Violation of the regime is fraught with loss of stamina, which will make it very difficult to play Stalker: Lost Alpha. So he needs to be fed, watered and allowed to sleep. For example, the main character has quite human needs - he is hungry, thirsty and tired. The passage as a process has also undergone some changes. Outwardly, he is very similar to a burer, but naked. In STALKER: Lost Alpha, the monsters cut by the developers have returned: chimeras, burers, a green dwarf, as well as an incomprehensible "Misha Gummy" with a good-natured face, which some players identify as a kind of burer, others - a cut out pseudo-human (photo below).Īnd also in the forest on the way to the metallurgical factory you can meet a very strange and aggressive creature. You should be careful here, because in one shelter there may be members of warring groups. There are shelters where NPCs can hide from emissions. Several side quests have been added to add variety to the project.Įmissions have been added, during which monsters lose their minds and begin to behave simply unpredictably. Everything is the same, but Dez0Wave has reworked everything so much that there is a desire to replay the game. He must restore the lost memory and eliminate the stalker Shooter. The new plot is based on the same story of the Tagged One from "Shadow of Chernobyl". Some were developed from scratch, but most of the same enthusiasts had to discuss day and night in various forums, collect information bit by bit, and only then get to work.
V new version vegetation is more thoroughly worked out, NPCs behave smarter - characters no longer just stand still, but periodically make forays around the neighborhood in search of swag or artifacts.Īdded about 27 completely new locations. It has been completely redesigned and reimagined. The main changes affected, of course, the graphics. The name on duty was chosen as Back to The Roots, but later changed to S.T.A.L.K.E.R: Lost Alpha. Volunteers from Dez0Wave and decided to return everything to the intended origins. The graphics have been lowered, many locations have been removed, a number of previously conceived mutants have been removed, and the behavior of NPCs has been simplified. After the release of the game, everything was great, but not as in the pictures. Gamers were very pleased with the graphics, ideas, atmosphere. When S.T.A.L.K.E.R: Shadow of Chernobyl was just being developed, screenshots of the upcoming release were popping up on the Web every now and then. The passage is not much different from the original. For many years, Dez0Wave has been collecting information bit by bit in order to recreate the original idea, and have implemented a large-scale add-on - "Stalker: Lost Alpha". And so "S.T.A.L.K.E.R: Shadow of Chernobyl" came out.
But as it turned out, in the end everything was redone, reworked and stripped down. There are also bandits fugitive from justice, military sent to maintain order, as well as mercenaries, whose origins raise more questions than answers.Ī group of enthusiasts from the Dez0Wave Team decided to recreate the very atmosphere of the "dream stalker" that was promised by the GSC developers in the form of screenshots of their planned locations. Stalkers are divided into groups, each of which pursues its own goals. The project tells about the life and life of hunters for artifacts in the exclusion zone - within Pripyat and the Chernobyl nuclear power plant. "Stalker" is a cult third-person shooter, loved by fans of post-apocalypse, games like "Folaut" and just good players.